Zombies Ate my Neighbors was my first original game, and probably the one I will always be associated with. We tried to make every level feel like a parody of a known monster movie, and thanks to Lucasart legal department, we were able to stretch that parody pretty far. The game sold well, though Konami whom published it made most of the money. It has since obtained sort of a "cult status", with an amazing amount of bootleg Z.A.M.N. merchandise available still available today.
Metal warrior was our follow up game using the Zombies Engine. It was a game that was very special to me, I never imagined I would get to do a game like this. Non-asian developers don't make Japanese anime looking mech games! Apparently we fooled quite a few people into believing it was some Japanese import, it's even listed in a history book of Japanese games, where they clarified the confusion.
The player could pilot six different mech suits, each with it's own unique movement mode. At any time, the player could abandon their mech and attempt to find a new one, this allowed the player to remain in the game even if their mech suit was destroyed. Players had considerable gameplay outside the mechs, and enemy soldiers could even steal your empty mech to use against your if you left it unguarded.
We had a PVP mode that we tuned quite extensively. It's the PVP mode that the game is probably best loved for by fans. Apparently it's still played at Retro gamer tournaments. Like Zombies I get requests to create a new 3D version of the game constantly. The cartridge has become quite collectible, with sealed box copies selling for over $1000.00.
Herc's Adventures was an odd product at an odd time. Lucasarts had a slot for an original Sega Saturn project, so we decided to make a Saturn game! In many ways it was a spiritual successor to Zombies Ate my Neighbors. You travel all around ancient Greece battling ever monster possible from Greek Mythology. It was a big world, around 40 playable areas, and we made a few mistakes with it. We opted to make the entire game one huge streaming level, which turned out to be a bad idea. People really missed the clear achievement points of level ends. We did have one feature I liked, which was any time you were killed in game you went to the Underworld, and had to fight your way back to the land of the living. Each time you died you would have to fight farther to get out. The game had some decent reviews, but there was no market for Saturn games. We later ported it to the PS1, but the streaming levels suffered on the slower PS1 disc drive.