With everyone riding high off the excitement of Skylanders, we went right into a one year turn on this game. We had little time for paper design work and started building level concepts in engine. Beginning in August our goal was to have full playable game progression before the years end so everyone could go on Xmas holiday. We met the deadline and I think the results were some of our best levels ever.
I designed 5 levels of the game, including the introductory level "Time of the Giants". This level was challenging, as we needed it to entice players to use the Giants, but never actually force them. The entire main progression had to be achievable with any Skylander toy the player wanted to use.
My Jobs: team management, game progression, assisting in story creation, level design, 3D mesh construction, camera paths, game play mechanics, NPC A.I.s, item placements, In engine cut scenes, rough dialogue, and lots of tuning.