By this time our development tools were strong enough that all concepts were developed directly in test levels. Each team member would create multiple ideas for mechanics and level layouts, and we'd choose which to move forward from those tests.
I designed 5 levels of the game, including the introductory level "Soda Springs". With the popularity of the GIants first level, we once again went with a huge monster that the player would traverse around near the end of the level. It was challenging and fun to create such a similar level and not have it turn out exactly like the one from Giants.
My Jobs: team management, game progression, assisting in story creation, level design, 3D mesh construction, camera paths, game play mechanics, NPC A.I.s, item placements, In engine cut scenes, rough dialogue, and lots of tuning